Simultaneously edit the bilateral bones, copy the bones' status to the opposite sides, or mirror the entire pose. Refer to the How to use Mirror settings section for more information.
Click these two buttons to set keys for each bone, based on current pose, or retrieve the base pose. Please refer to the
Resetting Motion Layer Keys section for more information.
Press the Viewport Controller button to show colored controllers on the screen, which helps you to easily pick specific bones from the viewport.
Activate the Bone Display Mode box to show the bones or the bounding boxes for each body parts,
which facilitates the picking of the parts.
Bone Edit Mode: Off.
Bone Edit Mode: On.
Click the Bone Settings button to adjust the
appearance of the bones. (Please note that you may activate Affect to all bones to change the appearance of all the
bones.)
Bone Size: Adjust the bone size for more
easier picking or to avoid obstructing the character.
Activate the Affect all Bones box so that the adjustments in this panel
affect all bones instead of a single one.
Display Settings: Determine the color and opacity of the bone(s).