Creating Various Puppet-ready Accessories
Aside from the facial-feature related accessories, we recommend that you assign all other accessories to the Other tab. You can then
control several accessories in this category at once by selecting them from a list in the
Controller.
After you have prepared a custom accessory, you may then use the
Builder from the Avatar Toolkit Vol. 2
to determine the performance behaviors that are generated by the Controller.
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Prepare an ear model with single (or bilateral) parts in an external 3D tool and
convert it as an iProp into iClone.
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Please refer to the Preparing Custom Accessory section for more information about how to
prepare models with single (or bilateral) parts.
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Attach the entire set of the prop (including the
dummy and the
model) to
a character to turn it into an accessory.
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Apply the Builder prop into the scene.
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Click the Accessories button and the pick the accessory.
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In the Define Controller page, determine the settings for the accessory. Please note that
you need to set the Object Type to Other.
Note:
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Please refer to the
Define Controllers page section for more information.
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If you want the accessory to join the expression animations, then
activate the Enable Expression box.
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Correctly set the
root and the
handles for
puppeteering of the accessory.
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Assign the root of the accessory
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Assign accessory nodes for puppeteering
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Move to the Define Puppet Behavior page.
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Set the postures for the accessory to the axes around the compass.
Note:
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Please refer to the
Assigning Accessory Animations to Axes section for more information.
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If you want the accessory to join the expression animations, then
switch to the Expression tab and set correct postures for
the 6 axes around the compass.
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Click the OK button to save the entire accessory settings.
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Using the Controller to puppeteer the accessory to view the result.
Note:
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Please refer to the
Full Face Expressions section for more information
if you want the accessory to be part of the
expression animations.
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Because the strings and the beads of the hat already contain spring effects, when you puppeteer
the hat, they vibrate automatically.
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