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Generating Body Movements

There are several methods to generating body movements for a character:

  • For G3, G3 360 and Free Bone Characters
    • Applying 3D Motion-converted Perform Templates
    • Using the Import 3D Motion Panel
    • Using the 2D Motion Key Editor
    • Switching Bone Hand Gestures
    • Switching Sprite Hand Gestures
    • Setting Layer Keys for Characters
    • Utilizing the Action Menu for Body Motion
  • For G1 and G2 Characters
    • Applying Character Motions
    • Using the 3D Motion Key Editor
    • Using the 2D Motion Key Editor
    • Using the Body Puppeteering Panel
    • Turning the Character with Angle Keys
    • Runtime Setting up Pose-Switching Animations
    • Switching Sprite Hand Gestures
    • Setting Layer Keys for Characters
    • Utilizing the Action Menu for Body Motion

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