Manually Editing Skin Weight
After you use the Transfer Skin Weight panel to automatically assign skin weights to the vertices of an object, you can also manually edit the skin-weight for each vertex when it moves inappropriately by using the Skin Weight Editor.
Refer to the sections below for more information:
- Selecting Bones
- Displaying Settings - Bone, Wireframe and Color Codes
- Painting Skin Weights on Surfaces
- Setting Skin Weight Values
- Weight Modifications for Entire Vertices
- Calibrating Skin Weights