Importing for Creating Humanoid Character

The Concept of Converting to Humanoid Character

When you want to convert your custom characters, which are made in other 3D editing tools, for use in iClone as a Humanoid character, then you need to first Characterize the custom model in Character Creator.

The characterization procedure maps the custom bones of the models to be under the control of the RL bone structure.

Before being converted to Humanoid character.

Under the control of the Reallusion Bone Structure after being converted to a Humanoid character.

Once the character is converted into iClone then you are ready apply motions to the RL bone structure, which drives the custom bone structure to move in the same manner. Since the RL bone structure is invisible, then the result will look as if the custom character is applied with the motions.

The motions applied to the Humanoid character are actually applied to the virtual RL bone structure. The virtual bone structure drives the Humanoid character to perform the motions.

Characterization Mode

In order to convert a custom character to a Humanoid character for use in iClone, then you need to use the Convert to Humanoid procedure in the Characterization Mode.

Basic Steps for Characterization

  1. Import any Biped character with bone structure.
  2. Go to the Modify section in the Modify page. Click the Characterization button to enter the characterization mode.
  3. The Modify page will instantly change to a panel for characterization.
  4. There are several tasks in the Characterization mode that assist you in mapping the bone of the custom character to the RL bone structure. These tasks also allow you to control the detail settings for the converted Humanoid character.
  5. After you've completed these tasks, activate the Active checkbox in order to preview the motion. The motion can now be found in the Content Manager.