If the poses for bilateral limbs are identical
and guides or bones positioning for one side is already complete, you can save
some time by enabling Symmetry.
Click on the Mirror to Left or
Mirror to Right button to mirror all guide or bone positions
from one side to the other.
Click on this button to mirror only the selected guides or bones from one side to the other.
After the skeleton structure is generated and fine-tuned, click the
Bind Skin button to bind the mesh to the bones.
When the Bind Skin feature is done, click the
Check Animation button to temporarily launch the Animation Player to apply motions to the auto-rigged character to check the adequacy of the bones positions.