Creating Animation with Control Rig Panels in Unreal Engine

After a CC control rig has been applied to a character transferred into Unreal Engine using either the FBX or Unreal Live Link workflow, it is ready to be animated.

  1. In Unreal Engine, find the associated blueprint in the Content Browser.
  2. Drag and drop it to the stage.
    • FBX workflow (in the "Rigs" folder):
    • Live Link workflow (the parent folder of the skeletal mesh):
  3. Click the clapperboard button and choose the Add Level Sequence command.

    Name the sequence and click the Save button.

    A new sequence panel will appear.
  4. Click the +Track button, choose Actor To Sequencer > to select the actor's blueprint.
  5. Remove all sub-tracks within the blueprint.
  6. Click the track's + button and choose the Face component to add a main track.
  7. Click the + button of the "Face" track and choose Control Rig > Asset-Based Control Rig > "CC_Face_Rig" to add a "CC_Face_Control_Rig" sub-track.

    Make sure Filter Asset By Skeleton is disabled to view all list items.

    Now, you have created a complete track structure for the face rig.
  8. Repeat the same steps for the body rig track.
  9. The facial expression widget panel will appear besides the character's head and the rig controls will assemble around the body.
  10. You can then use the controls to create the facial expressions and body animations by setting keys in the Sequencer panel.