25 Angle Points Settings for 360 Head
The transition animations between two angle points can be refined up to 25 angle points by settings with the Transformation, Deformation, Mask, Sprite Switch and Layer Order settings for the 9 points and 16 more advanced but initially hidden angle points.

- Apply a character. Enter the Composer mode.
- Click the 360 Head Creator button on the toolbar.
Alternatively, you can execute the 360 Head Creator command in the Modify menu. - The 360 Head Creator with 9 angle points will show on the screen.
- In order to show all the other 16 angle points, make sure you are in Transform or Deform mode.
- To show the advanced angle points, click the Toggle Head Turn Layout button on the 360 Head Creator.
- The angle point pane will change its layout. Points with a plus sign are currently hidden and can be added to show on the angle point pane.
Note:
If you switch to this layout in the Sprite mode, then you can only see two angle points with plus signs.
- Click on one of the angle points with plus sign. It will turn to be a red angle point with negative sign on it. It means this point is currently shown and ready for use and can be hidden again.
- Click the Toggle Head Turn Layout button on the 360 Head Creator again to leave this mode. You will see that in addition to the default 9 angle points, one more angle points between two appears.
- With the same steps, you can have up to 25 angle points for setting the head turn effect.

- Apply a character. Enter the Composer mode.
- Create a custom head by replacing the sprite element or adding new Sprite Layers (in this case, the body is completely removed).
- Click the 360 Head Creator button on the toolbar.
Alternatively, you can execute the 360 Head Creator command in the Modify menu. - The 360 Head Creator with 9 angle points will show on the screen.
- In order to create a head that is able to turn 360 degrees, more angle points must be added.
- Vertically add 6 angle points between the original nine angle points.
- The head must be set to the 90 degrees leftward and
rightward for these new angle points while to 180 degrees
left and right for the outer most angle points.
- Click the intermediate angle point between the center and left ones.
- With the Transform, Deform, Sprite Switch, Layer Order and Mask techniques, set the character's head to the side view.
The methods utilized are as shown in the illustration below: - For the left most angle point, move all the masked facial feature out of the head in order that they will be masked out completely.
As for the elements that are not masked, such as the mouth, move its layer order under the head and use the head to hide it with layer order settings. - Preview to observe the final result.

In addition to create a 360 head, you can use the additional angle point to fine-tune the shape of the sprite in between the default 9 angle points.
- Given a character that is created with 9 angle points only.
- The facial element may distort and lose its volume when
the head turns, because the transition between two angle
points is linear. To solve this problem, you can add an
additional angle point in order to increase the squashing.
- Click the 360 Head Creator button on the toolbar.
Alternatively, you can execute the 360 Head Creator command in the Modify menu. - The 360 Head Creator with 9 angle points will show on the screen.
- Vertically add 6 angle points between the original nine angle points.
- Click the intermediate angle point between the center and left ones.
- Adjust the facial elements to solve the squashing issue.
- The issue will be solved after the modification.
