Introducing the 2D Motion Key Editor (New for v4)
The body Key editor facilitates setting or key modifying in Motion related tracks, (the child tracks under the Motion clip track) by using a more intuitive and interactive interface. To invoke the 2D Motion Key Editor, you may:
- Click the 2D Motion Key Editor button.
- Double-click on the desired key in the T sub tracks, under the Motion track, to edit the existing key.
- Double-click anywhere in the T sub tracks, under the Motion track, to initiate a new key.
In the Stage mode, G3, G3 360 and Free Bone characters' motion can be created by using the 2D Motion Key Editor.
Name | Description | |
1 |
Bone Views |
|
2 |
Bone Display Options |
Press down this button to show the relevant controls that can be used to show or hide, set the color, re-size the width, and adjust the opacity of the bones. |
3 |
Chain Activation |
Use the box to turn on or off the Chain mode of Bones. |
4 |
Flip Hip |
Click this button to flip the character by mirroring the limb bones to the opposite side of the Hip bone. |
5 |
Set Key Options |
|
6 |
Menu (for Hierarchy View 0only) |
Click this button to show the menu for the Motion Key Editor.
|
7 |
Entry to Hand Pose Editor |
Click this button to open the Hand Pose Editor for switching bone hand poses.
|
1. Reset Sprite |
Click this button to reset a transform key for the selected body part.
|
2. Reset All |
Click this button to reset the transform keys for all body parts under the current mode. |
3. Default Pose |
Click this button to reset the transform keys to all body parts. It is helpful when you want the character to return to the default pose. |
4. Dummy Pane |
In the
Pose and the
Body mode,
you may select specific limbs or body parts for moving, scaling and rotating.
In the
Face mode,
you may select specific face features to be moved, scaled and rotated.
This feature is for Sprite-based faces only.
In the
Deform mode,
you can select specific limbs or body parts to deform for a more dramatic motion effect. |
5. Modes |
Click these three buttons to switch to different modes for moving, scaling and rotating selected body parts or facial features. |