Creating Custom Clothes

In addition to the deploying embedded clothing templates, you can also create custom clothes with your favorite 3D tools in OBJ or FBX format.

  1. Create a new project.
  2. Load a model file in OBJ or FBX format using Create > Accessory.
  3. The model will be loaded as an accessory by default.
  4. Rescale the accessory to a proper size. Angle and position it to fit the body.
  5. You can also use Edit the mesh to remove any mesh penetration that may occur.
  6. To put the body into the accessory rather than editing the mesh faces repeatedly, use the Pose Editing panel to repose the character.
  7. Smooth the normals, modify the materials of the accessory and set it to the PBR shader type.
  8. In order to assign the skin weight to the accessory and turn it into a piece of cloth, select it and perform Modify > Transfer Skin Weights.

    Alternatively, go to the Modify > Attribute > Modify section and click the Transfer Skin Weights button.
  9. In the Transfer Skin Weights panel, select the target for the accessory transformation. This step assigns skin weights to vertices, defines cloth type, and sets layer order for converted cloth.
  10. Click the Apply button to automatically skin the cloth.
  11. Conform the cloth for to remove any mesh penetration.
  12. When the character is posed, the cloth will deform as well.
  13. Save it to the library to expand your collection.
  14. You can then apply this piece of clothing to other characters.