Multiple Channel Texture Mapping
iClone supports the following texture mapping effects: Diffuse, Opacity, Glow, Bump (Normal included), Specular, Reflection, Blend and Displacement. All or some of these texture mapping effects can be applied to the following iClone items: Head, Hair, Upper body, Lower body, Gloves, Shoes, Skin, Accessories and Props.
The following sections describe each of the Texture Mapping effects.
- User Interface Introduction for Texture Right-click Menu
- What are the texture maps for objects
- What are the Textures in Traditional Shader type
- What are the Textures in PBR Shader Type
- About Tessellation and Displacement
- How to use Adjust Color Panel
- How to Copy and Paste textures
- How to edit textures with external image editors
- What are the enhancements for Glow texture
- How to use sRGB to correct images
- How to use Flip Normal Y
- How to batch save and load textures of multiple materials
- How to share identical textures in materials by Link feature
- How to unlink textures for separately editing
- About UV