Main Menu - Modify

The Modify menu on the main menu bar contains object-related commands.

Smooth Mesh

Enables tessellation for the character, hair, cloth and/or accessories , and Subdivision feature to increase the polygon count in real-time rendering for smoothing the geometry.

Bake Subdivision Mesh

Bakes the real-time subdivision result to the meshes of the props, giving higher polycount for smoother surfaces.

Edit Pose
(Shortcut: N)

Show / hide the Edit Motion Layer panel in order to assign a certain pose to the character.

Edit Facial

Show / hide the Edit Facial panel to assign a facial expression to the character.

Open Eyes

Opens or shuts the character's eyes.

Open Mouth

Opens the mouth of your character for viewing the teeth.

Hide Teeth

Hides the teeth in order to view the tongue.

Conform

Shows a panel with adjustable parameters for conforming the cloth or hair to the character.
This command opens the conforming window for you to adjust the cloth of the character in order to solve poke-through issues, smooth clothing, or adjust the size of clothing.

Cloth Layer Settings

This command opens the Cloth Layer Settings panel to customize the layer order of the clothes.

Hide Body Mesh Tool

Accesses the Hide Body Mesh feature.

Skin Weight

For manually setting the skin weights for the selected clothes.

Transfer Skin Weights

Automatically assign skin weights for the selected clothes with templates.

Facial Hair Vertex Assignment

When the smart hair mesh spans across different areas or the partial mesh drifts away from the skin, you can transfer skin weights from certain regions to the vertices of the hair meshes

Assign Conformable Regions

Unlike the eyebrows and beards, the hair on the head are not given skin weights when they are applied. Therefore, when the character performs facial expressions, the hairline around the forehead does not move along with the facial muscles, which can lead to mesh penetration.

Create Hair, Brows and Beard

Allows for the creation of custom hair, brows or beard.

Convert to Accessory

For converting hair, clothes, shoes, gloves into accessories for resetting the transformation or pivots position.

Merge Accessory

Merges accessories composed of multiple elements or merges the accessories applied on the character.

Merge Props

Merges props composed of multiple elements or merges the currently selected props.

Convert to Sub-item

Converts the elements of a prop or accessory to sub-items.

Remove Sub-item

Deletes the sub-items of a prop or accessory.

Merge Material (UV)

Merges all the materials when you export a FBX file.

Optimize Material

Decreases the total texture numbers by automatically sharing identical materials and textures.

Exclude Effect

Hides visual effects in the viewport by object or by special effect.

Edit Spring

Toggles the Edit Spring mode for setting the spring effects on chosen bones.

Rigid Body Simulation

Turns on/off the entire rigid-body simulation.

Soft Cloth Simulation

Turns on/off the entire soft-cloth simulation.

Collision Shape

Sets up the collision shapes on a target character.