Main Menu - Character (New for v. 4.4)
The Character menu on the main menu bar contains character-related
commands.
Load a base character without any clothes and morphing influences. |
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Convert CC1 or CC3 Base characters inside a folder, to CC3 Base+ characters in one go. |
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Convert to Humanoid |
Converts current bone-skinned prop or creature character to humanoid character. |
Convert to Creature |
Converts current bone-skinned prop to creature character. |
Convert to Game Character |
Convert CC avatar to game character that faces counts and materials are decreased for being suitable in game engines. |
Optimizes the character to different levels by decreasing the data. |
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Characterizes bone-skinned props or creatures to convert them to humanoid character. |
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When you use GoZ, Import FBX for modifying CC3 Base or CC3 Base+ character's shape, the standard T-pose can occasionally be offset due to miscalculation. Use the Set T-Pose feature to rectify the result. |
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Access the Pose Offset feature in the Modify Panel for modifying the angle offset (X, Y and Z axis) of the bones for the character. |
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Enters the mode for editing the length of bones for the character. |
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For customizing the contact plans for character's hands and feet. |
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Adjusts the body proportion of the CC Avatar or Humanoid characters. |
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Takes all of the currently active morph sliders and bakes it into the mesh itself. This will also reset all of the active sliders back to zero. |
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Closes up the eyes completely for any characters with blink issue. |
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Convert all source SkinGen textures to specific resolution without activating Appearance Editor. |
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Delete all layers in each material without launching the SkinGen Appearance Editor. |
