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Converting External Models into CC5 HD Characters Using Body Wrap

Body Wrap conforms a CC5 standard character to the shape of an external model, much like sculpting clay around a form. This converts the external model into a CC5 HD character that can take advantage of the features and capabilities available to standard CC5 characters.

  • User Interface
    • Menu and Toolbar
    • Body Wrap Panel
  • Preparing Models for Body Wrap
  • Quick Guide
  • DETECT JOINTS Step
    • User Interface for DETECT JOINTS Step
    • Relocating Guides and Bones with Midpoint Placement Feature
    • Using Force Symmetry for Fully Symmetrical Models
    • Setting the Number of Fingers and Toes
    • Setting Joint Orientation
    • How Joint Orientation Affects Body Wrap Results
  • ALIGN POINTS Step
    • User Interface for ALIGN POINTS Step
    • Synchronizing the Preview Cameras
    • Setting Character Presets
    • Using Part Modes
    • Aligning Points
    • Aligning Tips (Feature Lines)
  • REFINE MESH Step
    • User Interface for REFINE MESH Step
    • Sculpting CC5 HD Characters with Surface Brushes
    • Adjusting Subdivision Levels
    • Using Move and Smooth Brushes with Conform to Source Mesh
    • Preserving Eye and Mouth Borders with Keep Borders
    • Showing / Hiding Body Parts for Brush Editing
    • Using Auto Projection
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